![]() ![]() There is only ever one way forward, with the "choice" of bounties offering a slightly branching trail to the inevitable goal. ![]() The plot is actually quite good, which is a plus considering how incredibly railroaded the game happens to be. With the occasional stop at the General Store to pick up some upgrades and ammo, Stranger makes his way from town to town to pay that doctor's bill. Moola is generated by capturing (dead or, preferably, alive) the various bandits and outlaws along the way, with the biggest rewards coming from the bosses. Gameplay is fairly straightforward-Stranger picks up a bounty at the local "Bounty Store" and then heads out through the only open path forward to his next target, rinse and repeat. The game begins with a strong western feel, as Stranger rolls into town to help the local fowlish townsfolk with their outlaw problems. Stranger is a gruff-talking bounty hunter, trying to scratch together enough moola for a mysterious "operation". What I found was a game slightly out of place both as a shooter and as a platformer, but full of enough quirky, crass charm to be quite endearing. So when the powered-up remake of the old Xbox title dropped onto my PS3, I really had no idea what to expect. All I knew about the titles was that they were a rather well-received bunch of games with decidedly weird-looking protagonists. I never managed to play any of the Oddworld titles when they first came out, so I approached Oddworld: Stranger's Wrath HD with almost no expectations in mind.
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