The third issue is then the lack of control you have over where your units go (note: is not restricted to unit micro), as well as a similar level of tediousness compared to previously. (This is what I’ve been told about the leak, and I don’t recall any DD’s mentioning troops using infrastructure but feel free to correct me). To put it in other words, troops don’t consume infrastructure and only check if it’s there, so 1000 and 1,000,000 soldiers in Siberia need the exact same amount of railroads to function at full strength and will suffer the exact same amount of attrition at zero railroads. On top of that, there’s seemingly very little (if any) interaction between troops and infrastructure, outside of if infrastructure level is greater than zero. As I understand it, there’s no way to prioritize which units receive supplies (you can swap PMs but each unit will receive the same %fulfillment of what they need), which makes focusing on a particular front more of a focus on the number of soldiers you have rather than actually allocating quality ammunition or guns to a struggling front, even if your other fronts are doing fine. The second issue is resource allocation and logistics. Similarly, if you produced say 10x your consumption over one month, and then produce 0.5x your consumption the next month, assuming shortage penalties at 50% and all else equal, the game would count your units as being undersupplied for that second month despite theoretically having produced far more resources than you need over both months and in the first month suffering no penalties. As long as production passes whatever the shortage threshold is, troops will effectively be unable to run out of supplies. Basically, the current Vic3 system isn’t really able to distinguish between a long-term, persistent deficit and a short-term deficit. While in the economic simulation it might work okay (I’m personally skeptical but that’s besides the point), in the military simulation it’s very important. The first issue is the lack of stockpiles/tangible goods. Click to expand.I can’t speak 100% for Lord Lambert, but I can at least speak for myself and I’d imagine that we’d share a few concerns.
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